Invoker

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You can spot them at the first line of Chaos flood. Standing with small groups of warriors, these adepts of fiery arts of Chaos command the vanguard hordes of chaos, seeking the best opportunity to advance in the ranks of Chaos. At this point, their mind can be still compared to the mind of the mortal. The only difference is they have no soul, for they sold theirs to their daemonic Gods.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 
 

Information

Advances from:
Advances to: Magus
Cost: 17
HP: 28
Moves: 5
XP: 48
Level: 1
Alignment: chaotic
Id: WOTG_Invoker
Abilities: leadership

Attacks (damage × count)

(image)staff(impact attack) impact5 × 2(melee attack) melee
(image)chaos blast(cold attack) cold7 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire20%
(icon) cold20% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:00:17 2024.