Water Avatar

(image)

With time, the water elemental dramatically increases both its size and strength of current to become something grander: an avatar of water. Ceaselessly turning in hypnotizing spirals of surges, water avatars manipulate their bodies into whatever form suits the battle. Their bodies have become tumultuous and wilder in the heat of combat, their whole form a chaotic typhoon of rain and water. To this effect, many a dazed soldier have sometimes wondered why the frothy tides of a beach were pulling at his feet in the middle of a battlefield.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):

 

Information

Advances from: Water Elemental
Advances to: Water God
Cost: 100
HP: 70
Moves: 7
XP: 250
Level: 5
Alignment: neutral
Id: WOTG_Water Avatar
Abilities: water 18hp, cures, heals 12, water ambush

Attacks (damage × count)

(image)water punch(cold attack) cold15 × 2(melee attack) melee(slows)
(image)waterspray(cold attack) cold4 × 10(ranged attack) ranged(slows)

Resistances

(icon) blade45% (icon) pierce45%
(icon) impact45% (icon) fire-35%
(icon) cold65% (icon) arcane-35%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave230%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat330%
(icon) Forest320%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills330%
(icon) Mountains440%
(icon) Sand150%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village250%
Last updated on Wed Nov 27 03:01:32 2024.