ArchDjinn

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ArchDjinns are mighty windspirits who can decimate armies with their powerful winds and. They weild glistening scimitars at close distances, also they are able to use magical air shields created from wind.

 

Information

Advances from: Djinn
Advances to:
Cost: 98
HP: 60
Moves: 7
XP: 200
Level: 4
Alignment: neutral
Id: WOTG_Air ArchDjinn
Abilities: regenerates

Attacks (damage × count)

(image)scimitar(blade attack) blade10 × 3(melee attack) melee
(image)air shield(impact attack) impact11 × 2(melee attack) melee(magical)
(image)tornado(impact attack) impact18 × 2(ranged attack) ranged
(image)lightning(fire attack) fire13 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade30% (icon) pierce40%
(icon) impact20% (icon) fire20%
(icon) cold50% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 27 03:01:29 2024.