Neutral Grand Witch

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Mischievous in nature, these fiery fairies are pranksters at heart, with a sense of humor that is often called nymph-like. While their command of the fire element remains a mystery, it has been rumored that these fairies are cousins to the imp. However, their protective attitude of nature and whimsical personality make them fast friends to the elves.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Neutral Witch
Advances to: Neutral Arch Witch
Cost: 60
HP: 52
Moves: 7
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Neutral_Grand_Witch
Abilities: regenerates, heals +15% of hp max

Attacks (damage × count)

(image)magical stick(impact attack) impact12 × 1(melee attack) melee(magical, drains)
(image)magical touch(arcane attack) arcane7 × 3(melee attack) melee(magical, slows)
(image)holy light(arcane attack) arcane10 × 5(ranged attack) ranged(magical, pierce)
(image)mystic cold(cold attack) cold7 × 7(ranged attack) ranged(magical, pierce)
(image)mystic fire(fire attack) fire7 × 7(ranged attack) ranged(magical, pierce)

Resistances

(icon) blade-15% (icon) pierce30%
(icon) impact-15% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Jan 15 03:04:42 2025.