Marashy Battlemage / Marashy Warlock

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With the experience of many wars, Battlemages have learned to combine magic attacks together with their fencing ability. They are neither the best mages, nor the strongest swordsman, but a mixture of both fightingsyles turnes them into a deadly combination.

 
 

Information

Advances from: Marashy Spellblade
Advances to:
Cost: 58
HP: 64
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: WOTG_Marashy_Battlemage
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade8 × 3(melee attack) melee(magical)
(image)enchanted sword(arcane attack) arcane10 × 2(melee attack) melee(magical)
(image)magic missile(fire attack) fire13 × 3(ranged attack) ranged(magical)
(image)arcane wave(arcane attack) arcane12 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:03:51 2024.