Dark Knight

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The more skillful, and brave, of the Dark Raiders are promoted to Knights. Veterans of combat, they are eager for more daring tactics and have learned the art of the lance to charge directly into the enemy lines. They still carry swords, however, for when less risky fighting is required.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Dark Raider
Advances to: Dark Cavalier
Cost: 40
HP: 58
Moves: 7
XP: 100
Level: 2
Alignment: chaotic
Id: WOTG_Dark Knight 2
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade8 × 4(melee attack) melee
(image)shield(impact attack) impact9 × 2(melee attack) melee
(image)spear(pierce attack) pierce14 × 2(melee attack) melee(charge)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Dec 18 03:01:38 2024.