Chevalier Healer

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Through many years of experimenting Quacks start to learn the effects of different types of plants. Their knowledge can now actually be used to heal, though they have also learned to use poisonous substances more effectively.

 

Information

Advances from: Chevalier Quack
Advances to: Chevalier Doctor
Cost: 30
HP: 39
Moves: 5
XP: 72
Level: 2
Alignment: neutral
Id: WOTG_Chevalier_Healer
Abilities: cures, heals +8, cures self

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)poison(cold attack) cold4 × 5(ranged attack) ranged(poison)
(image)dispel(arcane attack) arcane4 × 5(ranged attack) ranged(dispel)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:00:19 2024.