Nightmare

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Special Notes (1.14-style, please update to the new list format to avoid duplicates):During battle, this unit can drain life from victims to renew its own health.Spirits have very unusual resistances to damage, and move quite slowly over open water.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from:
Advances to: Mara
Cost: 18
HP: 21
Moves: 6
XP: 48
Level: 1
Alignment: chaotic
Id: WOTG_Nightmare2
Abilities: skirmisher

Attacks (damage × count)

(image)kiss(fire attack) fire5 × 3(melee attack) melee(magical, drains)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire20%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Dec 18 03:01:49 2024.