White Troll

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Some Trolls are born with an innate capability of mastering their inner arcane magic that normally heals them so quickly. Usually, they use their magic to control strange constructs of mud and throw them at their enemies. While their spells aren't so powerful like those used by more intelligent creatures, they can still deal great damage.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit regenerates, which allows it to heal as though always stationed in a village.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.The swarming attacks of this unit become less deadly whenever its members are wounded.

(portrait)

Information

Advances from: White Whelp
Advances to:
Cost: 38
HP: 50
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: WOTG_White Troll
Abilities: regenerates 12, heals 8

Attacks (damage × count)

(image)magic fist(arcane attack) arcane9 × 2(melee attack) melee(magical precision)
(image)fist(impact attack) impact9 × 3(melee attack) melee
(image)forgotten power(arcane attack) arcane15 × 1(ranged attack) ranged(magical, drains)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire30%
(icon) cold30% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Nov 27 03:04:21 2024.