Venomous Sands
Humans | |||||||||||||||||||||||||||||||||||||
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L3 Herald of Uria
6 × 3 melee-impact 8 × 4 ranged-arcane (magical) |
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Monsters | |||||||||||||||||||||||||||||||||||||
L1 Dawarf
6 × 2 melee-impact |
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L0 Dustbok
4 × 3 melee-impact |
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L2 Flesh Golem
10 × 3 melee-impact (berserk) |
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L3 Master of the Vessel
10 × 2 melee-blade (magical) 10 × 5 ranged-impact (magical) |
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L1 Monster Crab
9 × 2 melee-blade |
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L1 Mudogre
regenerates +4
5 × 3 melee-impact (mud revival) 5 × 3 ranged-impact (mud revival) |
L3 Mudavenger
regenerates
8 × 3 melee-impact (mud revival) 8 × 3 ranged-impact (mud revival) |
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L0 Small Mudcrawler
4 × 3 ranged-impact 6 × 1 melee-impact |
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L3 Sun Guardian
illuminates
9 × 3 melee-fire 16 × 2 ranged-fire |
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L1 Tauroch
7 × 2 melee-impact |
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Ogres | |||||||||||||||||||||||||||||||||||||
L3 Great Ogre
15 × 3 melee-blade |
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Quenoth Elves | |||||||||||||||||||||||||||||||||||||
L1 Quenoth Fighter
9 × 2 melee-pierce (first strike, uses 2 attacks) 9 × 1 melee-pierce (first strike, uses 1 attack, parry 10%) |
L2 Quenoth Flanker
skirmisher
7 × 4 melee-blade (uses 4 attacks) 2 × 2 ranged-pierce (poison, uses 2 attacks) 7 × 1 melee-blade (uses 1 attack, parry 10%) |
L3 Quenoth Ranger
skirmisher
10 × 4 melee-blade (uses 6 attacks) 3 × 2 ranged-pierce (poison, uses 2 attacks) 10 × 1 melee-blade (uses 1 attack, parry 20%) |
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L2 Quenoth Warrior
18 × 2 melee-pierce (first strike, uses 4 attacks) 9 × 3 melee-blade (uses 3 attacks) 18 × 1 melee-pierce (first strike, uses 2 attacks, parry 10%) 9 × 1 melee-blade (uses 1 attack, parry 10%) |
L3 Quenoth Champion
24 × 2 melee-pierce (first strike, uses 4 attacks) 12 × 3 melee-blade (uses 3 attacks) 24 × 1 melee-pierce (first strike, uses 2 attacks, parry 10%) 12 × 1 melee-blade (uses 1 attack, parry 10%) |
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L1 Quenoth Mystic
heals +4, tailwind, tailwind +1
3 × 2 melee-impact 2 × 2 ranged-impact (daze) |
L2 Quenoth Shaman
cures, heals +8, tailwind, tailwind +1
6 × 2 melee-impact 6 × 2 ranged-impact (daze) 6 × 3 ranged-pierce (magical) |
L3 Quenoth Druid
cures, heals +8, tailwind, tailwind +2
9 × 2 melee-impact 6 × 3 ranged-impact (daze) 7 × 4 ranged-pierce (magical) |
L4 Quenoth Shyde
cures, heals +12, tailwind, tailwind +2
11 × 2 melee-impact 6 × 4 ranged-impact (daze) 9 × 4 ranged-pierce (magical) |
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L2 Quenoth Sun Singer
heals +4
8 × 2 melee-fire 8 × 3 ranged-arcane (magical) 11 × 3 ranged-arcane (magical, ray) |
L3 Quenoth Sun Sylph
heals +4, third verse illuminates
10 × 2 melee-fire 8 × 4 ranged-arcane (magical) 11 × 4 ranged-arcane (magical, ray) 16 × 4 ranged-fire (magical, nova) |
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L1 Quenoth Scout
disengage
4 × 3 melee-blade 7 × 2 ranged-impact |
L2 Quenoth Archer
disengage
7 × 3 melee-blade 8 × 4 ranged-pierce |
L3 Quenoth Marksman
disengage
7 × 3 melee-blade 9 × 5 ranged-pierce (marksman) |
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L2 Quenoth Pathfinder
disengage
8 × 4 melee-blade 8 × 2 ranged-impact (slows) |
L3 Quenoth Outrider
disengage
10 × 4 melee-blade 9 × 3 ranged-impact (slows) |
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L1 Quenoth Youth
5 × 3 melee-blade (uses 4 attacks) 4 × 3 ranged-pierce (uses 4 attacks) |
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L1 Tauroch Rider
8 × 2 melee-impact (once per turn) 6 × 3 ranged-pierce (once per turn) |
L2 Tauroch Stalwart
steadfast
9 × 2 melee-impact (once per turn) 8 × 3 ranged-pierce (once per turn) |
L3 Tauroch Protector
steadfast
11 × 2 melee-impact (once per turn) 11 × 3 ranged-pierce (once per turn) |
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L2 Tauroch Vanguard
leadership
8 × 3 melee-impact (shock, once per turn) 7 × 3 ranged-pierce (once per turn) |
L3 Tauroch Flagbearer
leadership
13 × 3 melee-impact (shock, once per turn) 7 × 3 ranged-pierce (once per turn) |
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Undead | |||||||||||||||||||||||||||||||||||||
L5 Chosen of Uria
15 × 3 melee-cold (drains) 18 × 3 ranged-cold (magical) 18 × 3 ranged-arcane (magical) |
Last updated on Wed Nov 20 03:17:17 2024.