Minor Imp

(image)

The recently born hatchlings of imps are called 'minor' by their enemies. Although they are rarely little more than a lesser annoyance in most situations, with time and proper raising, they can turn into real enemies, the medium-sized Imps.

 

Information

Advances from: Whelp Imp
Advances to: Imp
Cost: 20
HP: 34
Moves: 6
XP: 50
Level: 1
Alignment: chaotic
Id: WOTG_Minor Imp
Abilities:

Attacks (damage × count)

(image)claws(blade attack) blade6 × 3(melee attack) melee
(image)slime spit(pierce attack) pierce5 × 1(ranged attack) ranged

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire50%
(icon) cold-40% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle155%
(icon) Cave155%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat135%
(icon) Forest245%
(icon) Frozen310%
(icon) Fungus265%
(icon) Hills260%
(icon) Mountains365%
(icon) Sand235%
(icon) Shallow Water330%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village145%
Last updated on Wed Nov 27 03:04:15 2024.