Young Magician

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Young magicians are creatures who want to follow the appropriate path to know the truths of magic.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from:
Advances to: Rogue Mage, Mage, Cool Thunder Mage, Sage, Wood Mage, Elementalist, Battle Mage, Novice Summoner, Carpet Rider, Witch Apprentice, Sister Of Light, Adept Of Light, Neglect Mage, Beginner Elementalist, Overseer, Malice of the Gods, Wizard, Rune Apprentice, Neophyte, Cleric, Student, Subversive mage, Darkmage, Acolyte
Cost: 11
HP: 14
Moves: 5
XP: 23
Level: 0
Alignment: neutral
Id: WOTG_Young Magician
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact4 × 1(melee attack) melee
(image)missile(arcane attack) arcane5 × 3(ranged attack) ranged(marksman)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Jun 26 02:47:39 2024.