Divine Knight

(image)

Since the fickle lords have sided with the empire, official knighthood is nonexistant among the revivalists. However, battlefield merit gains them no lesser place of honor.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of basic healing.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Crusader
Advances to: Divine Champion
Cost: 32
HP: 45
Moves: 5
XP: 95
Level: 2
Alignment: lawful
Id: WOTG_Human_Divine_Knight
Abilities: heals 4

Attacks (damage × count)

(image)blessed sword(arcane attack) arcane7 × 3(melee attack) melee
(image)sword(blade attack) blade12 × 2(melee attack) melee(vicious 4dmg)
(image)heavy mace(impact attack) impact7 × 3(melee attack) melee(vicious 2dmg)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:00:49 2024.