Knight Errant

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A young noble, once knighted by his liege lord, is known as a Knight Errant. He may then wear his own coat of arms, and often commands troops of his own. He also carries a lance in addition to his sword; while this weapon sees most use at the tilt, it is nevertheless effective on the battlefield.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Cavalryman, Squire
Advances to: Knight Commander
Cost: 32
HP: 54
Moves: 8
XP: 80
Level: 2
Alignment: lawful
Id: WOTG_Ceresian_Knight Errant
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade9 × 3(melee attack) melee
(image)lance(pierce attack) pierce9 × 2(melee attack) melee(charge)

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Dec 18 03:00:53 2024.