Shadow Lord

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Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Shadow Mage
Advances to: Shadow Warlock
Cost: 70
HP: 45
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: WOTG_Outlaw Shadow Lord
Abilities: leadership, nightstalk, teleport

Attacks (damage × count)

(image)astral blade(blade attack) blade7 × 3(melee attack) melee(magical)
(image)shadow bolt(cold attack) cold11 × 2(ranged attack) ranged(magical, backstab)
(image)shadow blast(impact attack) impact8 × 3(ranged attack) ranged(magical, backstab)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Dec 18 03:04:30 2024.