Ice Apprentice

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Some Ocean Apprentices choose to go a different path. The Ice Apprentices are the more militant of their fellow mages, since they make the water into a weapon by freezing and then sharpening the ice until it is as deadly as most metallic weapons. However, many who oppose the Ice Apprentice don't realize the skill involved in making their weapons for before they can take a gander as to what is being done, spikes of ice are impaling their bodies. Only the incredibly fleet of foot and mind can avoid their deadly weapons, and even they have trouble doing so for very long.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Ocean Apprentice
Advances to: Crystal Master
Cost: 34
HP: 36
Moves: 5
XP: 72
Level: 2
Alignment: neutral
Id: WOTG_Ice Apprentice
Abilities:

Attacks (damage × count)

(image)ice staff(impact attack) impact4 × 3(melee attack) melee
(image)ice shard(cold attack) cold7 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest330%
(icon) Frozen220%
(icon) Fungus230%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand130%
(icon) Shallow Water160%
(icon) Swamp240%
(icon) Unwalkable60%
(icon) Village160%
Last updated on Wed Nov 20 02:58:17 2024.