Scamp

(image)

Occasionally an imp is strong enough to escape hell and survive on the surface. They still aren't strong enough to kill things by their own hand, so they generally have to survive by stealing from humans. Thier mischievous ways have deemed them scamps among humans, and they tend to gain slight magical qualities from the sin accumulated in human homes, allowing them to throw uncontrollable fireballs.

 

Information

Advances from: Imp
Advances to: Familiar
Cost: 17
HP: 30
Moves: 6
XP: 42
Level: 1
Alignment: chaotic
Id: WOTG_Hell Scamp
Abilities: burns foes

Attacks (damage × count)

(image)claws(blade attack) blade5 × 3(melee attack) melee
(image)fireball(fire attack) fire10 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire70%
(icon) cold30% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef330%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen310%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable350%
(icon) Village160%
Last updated on Wed Nov 27 03:03:12 2024.