Jinn

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Jinns are the most intelegent entities called by the Summoners. They can talk and think, but are very naive. They are able to fly and cast powerful magic, but are weak in close range.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Dimensional Gate
Advances to: Great Jinn, Efreet
Cost: 20
HP: 32
Moves: 6
XP: 40
Level: 1
Alignment: neutral
Id: WOTG_Jinn
Abilities:

Attacks (damage × count)

(image)magical dagger(blade attack) blade6 × 1(melee attack) melee(magical)
(image)magic(arcane attack) arcane4 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef150%
(icon) Deep Water120%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen120%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand130%
(icon) Shallow Water120%
(icon) Swamp120%
(icon) Unwalkable120%
(icon) Village160%
Last updated on Wed Dec 18 02:59:53 2024.