Apothecary

(image)

Some young aristocrats, after their service and study in Meridius, are tempted by the sciences. The city of Boreus, secluded in the deep mountains among the most productive mines, harbours the secret mysteries of the alchemical and metallurgical arts. Only the best, brightest and most inquisitive ever learn them. But those who do become Apothecaries, harbouring fearsome fiery weaponry, and a detailed knowledge of the workings of the body which allows them to heal their fellows.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of neutralizing the effects of poison in units around it.

 

Information

Advances from: Speaker
Advances to: Alchemist
Cost: 38
HP: 42
Moves: 5
XP: 80
Level: 2
Alignment: lawful
Id: WOTG_Meridian_League_Apothecary
Abilities: cures

Attacks (damage × count)

(image)sickle(blade attack) blade6 × 3(melee attack) melee
(image)grenade(fire attack) fire12 × 1(ranged attack) ranged

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water310%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Wed Nov 27 03:04:00 2024.