Era of Magic (Age of Heroes)
_Barbarians | |||||||||||||||||||||||||||||||||||||
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L1 ♟ Barbarian Berserker
6 × 2 melee-pierce 5 × 3 melee-blade (berserk, attack only) |
L2 ♟ Blood Warrior
fury, bloodlust +5
9 × 2 melee-pierce 8 × 3 melee-blade (berserk, attack only) |
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L1 ♟ Cyclops
6 × 3 melee-impact (growing fury +3) |
L2 ♟ Cyclops Breaker
5 × 5 melee-impact (growing fury +3) 6 × 4 melee-impact (growing fury +2, double attack) |
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L2 ♟ Cyclops Brute
regenerates +2
17 × 2 melee-impact |
L3 ♚ Cyclops Warmonger
regenerates +4, furious death (10)
24 × 2 melee-impact (cleave 40%) |
L4 Cyclops Goliath
regenerates +6, furious death (14)
31 × 2 melee-impact (cleave 50%) 16 × 1 ranged-fire (precision) |
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L2 ♟ Cyclops Noble
7 × 3 melee-impact (growing fury +3) 17 × 1 ranged-fire (precision (offensive), drains, lesser revenge) |
L3 ♚ Cyclops Lord
inspires 1
9 × 3 melee-impact (growing fury +3) 25 × 1 ranged-fire (precision (offensive), drains, lesser revenge) |
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L3 ♚ Cyclops Ritualist
6 × 3 melee-impact 18 × 2 ranged-arcane (precision) 26 × 1 ranged-secret (precision, anti-shield) |
L4 Cyclops Lorekeeper
teleport, secret shield (10%)
8 × 3 melee-impact 24 × 2 ranged-arcane (precision) 35 × 1 ranged-secret (precision, anti-shield) |
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L1 ♟ Goblin Archer
3 × 2 melee-blade 5 × 3 ranged-pierce (poison) |
L2 ♟ Goblin Sniper
4 × 3 melee-blade 8 × 3 ranged-pierce (poison, marksman) |
L3 ♚ Goblin Raider
6 × 3 melee-blade 12 × 3 ranged-pierce (poison, marksman) 9 × 2 ranged-pierce (poison, split fire) 7 × 3 ranged-impact (slows) |
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L0 ♟ Goblin Kamikaze
kamikaze
20 × 1 kamikaze-fire (always hits) 13 × 1 kamikaze-impact (always hits) |
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L0 ♟ Goblin Runt
7 × 2 melee-pierce 6 × 1 ranged-pierce |
L1 ♟ Goblin Hunter
mountain ambush, skirmisher
4 × 4 melee-blade 5 × 2 ranged-impact (slows) |
L2 Goblin Assassin
mountain ambush, skirmisher, hit and run +2
6 × 4 melee-blade 5 × 3 ranged-impact (slows) |
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L1 ♟ Goblin Warrior
hit and run +2
7 × 3 melee-pierce 9 × 1 ranged-pierce |
L2 Goblin Veteran
hit and run +3, skirmisher
9 × 3 melee-pierce 12 × 1 ranged-pierce |
L3 Goblin Invader
hit and run +3, skirmisher
11 × 3 melee-pierce (first strike) 8 × 3 melee-fire 15 × 1 ranged-pierce |
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L2 ♟ Goblin Warbanner
racial leader, summon
8 × 3 melee-pierce 7 × 2 ranged-pierce |
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L1 ♟ Goblin Shaman
heals +4, regenerates +2
4 × 1 melee-impact 8 × 2 ranged-arcane (skilled) 6 × 1 ranged-cold (magical, slows) |
L2 ♟ Goblin Druid
heals +6, cures, regenerates +5
8 × 1 melee-impact 8 × 3 ranged-arcane (skilled) 6 × 2 ranged-cold (magical, slows) |
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L2 ♟ Goblin Wizard
regenerates +5
7 × 1 melee-impact 13 × 2 ranged-impact (skilled, stun) 11 × 2 ranged-cold (magical) |
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L1 ♟ Orcish Warrior
7 × 3 melee-blade 4 × 2 ranged-blade |
L2 ♟ Barbarian
10 × 3 melee-blade 6 × 2 ranged-blade |
L3 ♚ Barbarian Lord
15 × 3 melee-blade 19 × 2 melee-blade 8 × 3 melee-blade (double attack) 8 × 2 ranged-blade |
L4 Barbarian King
warcry
16 × 4 melee-blade 26 × 2 melee-blade 13 × 3 melee-blade (double attack) 11 × 2 ranged-blade |
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L2 ♟ Orcish Warbanner
racial leader
9 × 3 melee-blade 5 × 2 ranged-blade |
L3 ♚ Orcish Chieftain
racial leader, recruit
10 × 4 melee-blade 5 × 3 ranged-blade |
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L1 ♟ Roc Rider
5 × 4 melee-pierce |
L2 ♟ Roc Tamer
7 × 4 melee-pierce 7 × 2 ranged-pierce |
L3 Roc Master
10 × 4 melee-pierce 11 × 2 ranged-pierce (hit and run +2) 5 × 3 ranged-impact (slows, attack only, hit and run +2) |
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L1 ♟ Troll Sorcerer
regenerates +8
7 × 2 melee-impact 5 × 3 ranged-fire (magical) |
L2 ♟ Troll Fire Wizard
regenerates +8
11 × 2 melee-impact 8 × 3 ranged-fire (magical) |
L3 ♚ Troll Warlock
regenerates +9
15 × 2 melee-impact 10 × 3 ranged-fire (precision) |
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L2 ♟ Troll Warbanner
regenerates +8, racial leader
9 × 2 melee-impact (skilled) 6 × 4 ranged-fire (magical) |
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_Dark Blood Alliance | |||||||||||||||||||||||||||||||||||||
L1 ♟ Jungle Blowgunner
skirmisher
4 × 2 melee-impact 5 × 3 ranged-pierce (poison) |
L2 ♟ Jungle Crossbowman
skirmisher
6 × 2 melee-impact 6 × 4 ranged-pierce (poison, marksman) |
L3 ♚ Jungle Assassin
skirmisher, ambush
9 × 2 melee-impact 7 × 5 ranged-pierce (poison, skilled) 9 × 2 ranged-pierce (poison, split fire) |
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L1 ♟ Jungle Pikeman
7 × 3 melee-pierce 7 × 3 melee-blade |
L2 ♟ Jungle Guardian
10 × 3 melee-pierce 10 × 3 melee-blade |
L3 ♚ Jungle Champion
ambush, skirmisher
13 × 3 melee-pierce 13 × 3 melee-blade 12 × 1 ranged-pierce |
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L3 ♚ Temple Guard
concealment
12 × 3 melee-pierce (magic counter) 12 × 3 melee-blade (magic counter) 11 × 3 melee-arcane (very skilled, divine, magic counter) |
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L1 ♟ Salamander
swamp lurk
5 × 3 melee-blade (backstab) |
L2 ♟ Black Salamander
swamp lurk, nightstalk
6 × 3 melee-blade (backstab) 3 × 4 ranged-blade (poison) |
L3 Shadow Salamander
swamp lurk, nightstalk, skirmisher, bloodlust +3
8 × 3 melee-blade (backstab) 4 × 5 ranged-blade (poison) 4 × 3 ranged-blade (poison, split fire) |
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L2 ♟ Blue Salamander
swamp lurk, water ambush
7 × 3 melee-pierce 8 × 2 melee-pierce (backstab) 8 × 3 ranged-blade (marksman) |
L3 Salamander Marine
swamp lurk, water ambush
11 × 3 melee-pierce (first strike) 10 × 2 melee-pierce (first strike, backstab, revenge) 9 × 3 ranged-blade (greater marksman) |
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L2 ♟ Green Salamander
swamp lurk, ambush
10 × 2 melee-impact 5 × 3 melee-impact (backstab) 10 × 2 ranged-impact (slows) |
L3 Jungle Salamander
swamp lurk, ambush, nature regeneration +2
11 × 3 melee-impact 5 × 4 melee-impact (backstab) 11 × 2 melee-impact (slows, immobilize, attack only) 14 × 2 ranged-impact (slows, hit and run +1) |
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L2 ♟ Red Salamander
regenerates +5
6 × 3 melee-fire 7 × 2 melee-fire (backstab) 8 × 3 ranged-fire (magical) |
L3 Lava Salamander
heat aura 10%, dummy, regenerates +8
8 × 3 melee-fire 9 × 2 melee-fire (backstab, magical) 11 × 3 ranged-fire (magical) |
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L2 ♟ Yellow Salamander
swamp lurk, concealment
7 × 3 melee-blade (backstab) 5 × 4 melee-pierce (backstab) 4 × 3 ranged-pierce (bleed) |
L3 Desert Salamander
kill and run +2, swamp lurk, concealment
7 × 4 melee-blade (backstab, evade) 5 × 5 melee-pierce (backstab, evade) 5 × 3 ranged-pierce (bleed, marksman) |
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L1 ♟ Shamanistic Adept
heals +4
4 × 2 melee-blade 5 × 4 ranged-cold (magical) |
L2 ♟ Clan Leader
cures, heals +8
6 × 2 melee-blade 7 × 4 ranged-cold (magical) |
L3 ♚ Mystic
summon, cures, heals +8, inspires 1, nature regeneration +8
8 × 2 melee-blade 9 × 4 ranged-cold (magical) 5 × 4 ranged-cold (slows, skilled) |
L4 Chosen of Forest
summon, cures, heals +12, inspires 2, nature regeneration +12
11 × 2 melee-blade 9 × 5 ranged-cold (magical) 7 × 4 ranged-cold (slows, very skilled) |
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L2 ♟ Corrupted Shaman
regenerates +6
6 × 2 melee-blade (poison) 6 × 5 ranged-fire (magical) |
L3 ♚ Swamp Mage
summon, regenerates +8
8 × 2 melee-blade (poison) 8 × 5 ranged-fire (magical) 24 × 1 ranged-fire (slows, poison, magical) |
L4 Chosen of Marsh
summon, poisonous aura, regenerates +12
10 × 2 melee-blade (poison, bleed) 10 × 5 ranged-fire (magical) 32 × 1 ranged-fire (slows, poison, magical) |
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L1 ♟ Toad Rider
regenerates +6
5 × 3 melee-impact 8 × 1 ranged-impact (slows, marksman) 5 × 3 ranged-pierce |
L2 ♟ Battle Toad
regenerates +9
6 × 4 melee-impact 11 × 1 ranged-impact (slows, marksman) 20 × 1 melee-pierce (attack only) 9 × 3 melee-pierce 7 × 2 ranged-pierce |
L3 Dreadnought
regenerates +10
8 × 4 melee-impact 9 × 2 ranged-impact (slows, marksman) 30 × 1 melee-pierce (attack only) 12 × 3 melee-pierce 9 × 2 ranged-pierce (skilled) |
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L2 ♟ Toad Archer
regenerates +9
6 × 3 melee-impact 8 × 2 ranged-impact (slows, skilled) 9 × 3 ranged-pierce |
L3 Twin Archer Toad
regenerates +10
7 × 4 melee-impact 8 × 3 ranged-impact (slows, skilled) 18 × 2 ranged-pierce 8 × 3 ranged-pierce (split fire) 8 × 5 ranged-pierce |
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L2 ♟ Toad Shaman
heals +4, regenerates +9
6 × 3 melee-impact 8 × 2 ranged-impact (slows, skilled) 6 × 4 ranged-cold (magical) |
L3 Toad Mystic
cures, heals +8, regenerates +10
8 × 3 melee-impact 10 × 2 ranged-impact (slows, magical) 7 × 5 ranged-cold (magical) |
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L1 ♟ Wyvern
8 × 3 melee-pierce (swallow +4) 10 × 2 melee-impact |
L2 ♟ Great Wyvern
11 × 3 melee-pierce (swallow +8) 14 × 2 melee-impact 6 × 2 ranged-cold (marksman) |
L3 Chaos Wyvern
15 × 3 melee-pierce (swallow +12) 20 × 2 melee-impact 8 × 2 ranged-cold (skilled) |
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L1 ♟ Wyvern Rider
7 × 3 melee-pierce (swallow +3) 8 × 2 melee-pierce (charge) |
L2 ♟ Wyvern Knight
10 × 3 melee-pierce (swallow +6) 11 × 2 melee-pierce (charge) |
L3 Chaos Wyvern Knight
14 × 3 melee-pierce (swallow +9) 15 × 2 melee-pierce (charge) 22 × 1 melee-impact (cleave 100%) 8 × 2 ranged-cold (skilled) |
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_Destroyers | |||||||||||||||||||||||||||||||||||||
L1 ♟ Atokpi
submerge
7 × 3 melee-blade (first strike) 9 × 2 melee-impact 8 × 1 ranged-pierce |
L2 ♟ Atokpi Infantry
skirmisher, bloodlust +6, submerge
8 × 3 melee-blade (first strike) 13 × 2 melee-pierce (first strike) 13 × 1 ranged-pierce (greater marksman, supercharge) |
L3 Atokpi Charger
kill and run +2, skirmisher, bloodlust +8, submerge
12 × 3 melee-blade (first strike, magic counter) 12 × 3 melee-pierce (first strike, magic counter) 11 × 2 ranged-pierce (greater marksman, supercharge) |
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L3 ♚ Crimson Atokpi
skirmisher, bloodlust +8, dauntless, submerge
9 × 4 melee-blade (first strike) 18 × 2 melee-pierce (first strike) 18 × 1 ranged-pierce (greater marksman, supercharge) |
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L2 ♟ Atokpi Samurai
submerge, nocturnal regeneration +3
11 × 3 melee-blade (first strike) 14 × 2 melee-impact 7 × 2 ranged-pierce (marksman) |
L3 ♚ Atokpi General
submerge, awe 1, nocturnal regeneration +4
14 × 3 melee-blade (first strike) 19 × 2 melee-impact 12 × 2 ranged-pierce (marksman) |
L4 Atokpi Master
alter ego, dummy, submerge, awe 2, nocturnal regeneration +5
16 × 3 melee-blade (first strike) 24 × 2 melee-impact (first strike) 16 × 2 ranged-pierce (skilled) |
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L1 ♟ Bone Beast
scavenger +1, submerge
16 × 1 melee-impact (collector +1) 9 × 2 melee-pierce (collector +1) |
L2 ♟ Bone Golem
scavenger +2, submerge
22 × 1 melee-impact (collector +2) 9 × 3 melee-pierce (collector +2) |
L3 ♚ Bone Giant
scavenger +3, submerge
33 × 1 melee-impact (collector +3) 13 × 3 melee-pierce (collector +3) |
L4 Moloch
awe 1, split, scavenger +4, submerge
44 × 1 melee-impact (collector +4) 17 × 3 melee-pierce (collector +4) |
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L3 Bone Splitter
scavenger +2, bone split, rest healing +8, submerge
13 × 2 melee-impact (collector +2) 9 × 3 melee-pierce (collector +2, swift strike) 9 × 4 ranged-pierce (lesser revenge) |
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L1 ♟ Cyclops Skeleton
submerge
5 × 1 melee-impact 15 × 1 ranged-cold (plague, magical) 8 × 2 ranged-arcane (plague, magical) |
L2 ♟ Greater Cyclops Skeleton
awe 1, fungal regeneration +5, submerge
6 × 2 melee-impact 25 × 1 ranged-cold (plague, magical) 13 × 2 ranged-arcane (plague, magical) |
L3 Cyclops Necromancer
summon undead, heals undead +5, awe 1, fungal regeneration +5
8 × 3 melee-blade (plague) 26 × 1 ranged-cold (plague, magical) 14 × 2 ranged-arcane (plague, magical) |
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L3 ♚ Extinct Cyclops Mage
submerge, awe 2, fungal regeneration +8, regenerates +4
8 × 2 melee-impact (plague) 38 × 1 ranged-cold (plague, magical) 13 × 3 ranged-arcane (plague, magical) |
L4 Fallen Cyclops King
submerge, awe 2, fungal regeneration +10, regenerates +6, summon, secret shield (10%)
12 × 2 melee-impact (plague) 56 × 1 ranged-cold (plague, magical) 14 × 4 ranged-arcane (plague, magical) |
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L2 ♟ Dark Portal
damage aura (8), heals undead +5, regenerates +5
12 × 1 melee-fire (magical, first strike, defend-only) 8 × 1 ranged-fire (magical, defend-only) |
L3 ♟ Black Portal
damage aura (8), heals undead +5, regenerates +5, scavenger +3
14 × 1 melee-fire (very skilled, swallow +3) 8 × 3 ranged-secret (skilled, anti-shield) |
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L3 ♟ Infernal Vortex
summon, damage aura (14), heals undead +8, regenerates +9
18 × 1 melee-fire (revenge, first strike, defend-only) 8 × 2 ranged-fire (magical, defend-only) |
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L1 ♟ Nightmare
5 × 3 melee-fire (magical (offensive), drains) 5 × 2 ranged-fire (skilled) |
L2 ♟ Harbinger
nocturnal regeneration +5
4 × 4 melee-fire (magical) 7 × 3 ranged-fire (magical, plague) 15 × 1 ranged-impact (precision (offensive), stun, immobilize) |
L3 Doom Bringer
nocturnal regeneration +8
6 × 4 melee-fire (magical) 10 × 3 ranged-fire (magical, plague) 21 × 1 ranged-impact (precision (offensive), stun, immobilize) |
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L2 ♟ Mara
8 × 3 melee-fire (magical (offensive), drains) 6 × 2 ranged-fire (skilled) |
L3 ♚ Apocalypse
11 × 3 melee-fire (magical, drains) 22 × 1 melee-secret (drains, swallow +6, anti-shield) 9 × 2 ranged-fire (skilled) |
L4 Dark Apostle
voice of darkness, awe 1
14 × 3 melee-fire (magical, drains) 30 × 1 melee-secret (drains, swallow +10, anti-shield) 13 × 2 ranged-fire (skilled) |
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L1 ♟ Omen
awe 1
7 × 3 melee-blade (all around, no counter-attack) 9 × 2 melee-pierce |
L2 ♟ Punisher
awe 2
10 × 3 melee-blade (all around, no counter-attack) 13 × 2 melee-pierce (marksman) |
L3 Obliterator
awe 3
13 × 3 melee-blade (all around, no counter-attack, marksman) 18 × 2 melee-pierce (precision (offensive), evade) 8 × 2 ranged-fire (skilled) |
L4 Abaddon
awe 3, regenerates +4
17 × 3 melee-blade (all around, no counter-attack, marksman) 23 × 2 melee-pierce (precision (offensive), evade) 12 × 2 ranged-fire (skilled) |
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L1 ♟ Pirafly
upkeepless, hit and run +1
5 × 3 melee-pierce (drains) |
L2 ♟ Pirania Monstruosa
1 upkeep, awe 1, hit and run +1
6 × 4 melee-pierce (drains, swallow +3) |
L3 Devourer
2 upkeep, awe 2, hit and run +1
8 × 4 melee-pierce (drains, swallow +6) 9 × 2 ranged-cold (skilled) |
L4 Titania
3 upkeep, awe 2, regenerates +4, hit and run +2
9 × 5 melee-pierce (drains, swallow +8) 12 × 2 ranged-cold (skilled) |
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_Kharos | |||||||||||||||||||||||||||||||||||||
L1 ♟ Cavalry Archer
6 × 2 melee-impact 8 × 2 ranged-pierce |
L2 ♟ Elemental Archer
8 × 2 melee-impact 12 × 2 ranged-fire (magical) 5 × 3 ranged-cold (magical, slows) 8 × 3 ranged-pierce (marksman) |
L3 Mystical Archer
solar regeneration +0/+3, regenerate
11 × 2 melee-impact 12 × 3 ranged-fire (magical) 8 × 3 ranged-cold (magical, slows) 9 × 4 ranged-pierce (magical) 16 × 2 ranged-arcane (magical) |
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L2 ♟ Heavy Cavalry
8 × 3 melee-impact 9 × 2 ranged-pierce |
L3 Kharosian Cataphract
10 × 3 melee-impact (growing fury +2) 12 × 2 ranged-pierce (hit and run +1) |
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L1 ♟ Cleric
heals +4
5 × 1 melee-impact 6 × 3 ranged-arcane (magical) |
L2 ♟ Bishop
cures, heals +8, leadership
6 × 2 melee-impact 6 × 4 ranged-arcane (magical) 8 × 3 ranged-arcane (magical) |
L3 ♚ Prophet of Light
cures, heals +8, leadership
8 × 2 melee-impact 7 × 5 ranged-arcane (magical) 11 × 3 ranged-arcane (magical) 18 × 1 ranged-arcane (precision, dazzle) |
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L2 ♟ Fire Priestess
solar regeneration +0/+3, regenerate
4 × 3 melee-blade 8 × 4 ranged-fire (magical) |
L3 ♚ Fire Templar
solar regeneration +3/+5, regenerate
6 × 3 melee-blade 8 × 2 melee-fire 8 × 6 ranged-fire (magical) 12 × 2 ranged-fire (magical, split fire) |
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L2 ♟ Kharos War Banner
awe 1, leadership
10 × 1 melee-impact 7 × 3 ranged-arcane (magical) |
L3 ♚ Grand Kharosian Warbanner
heals +4, awe 2, leadership
9 × 3 melee-pierce (first strike) 8 × 3 ranged-arcane (magical) |
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L1 ♟ Shielder
steadfast
6 × 3 melee-pierce 10 × 1 melee-impact 6 × 1 ranged-pierce |
L2 ♟ Avenger
8 × 3 melee-pierce (revenge) 14 × 1 melee-impact (revenge) 9 × 1 ranged-pierce |
L3 ♚ Kharosian Legionnaire
shielded
12 × 3 melee-pierce (revenge, shielded) 20 × 1 melee-impact (revenge, shielded) 12 × 1 ranged-pierce |
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L2 ♟ Hoplite
defender, steadfast
7 × 3 melee-pierce 16 × 1 melee-impact 8 × 1 ranged-pierce |
L3 ♚ Kharosian Bulwark
bulwark, steadfast, shielded
8 × 4 melee-pierce (first strike) 20 × 1 melee-impact (shielded) 8 × 2 ranged-pierce |
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L2 ♟ Kharosian Javelineer
8 × 3 melee-pierce (first strike) 12 × 2 ranged-pierce |
L3 Kharosian Impaler
11 × 3 melee-pierce (first strike) 16 × 2 ranged-pierce |
L4 Divine Executor
solar regeneration +4/+6, regenerate
12 × 4 melee-pierce (first strike) 10 × 4 melee-arcane (first strike, divine) 21 × 2 ranged-pierce (first strike) 19 × 2 ranged-arcane (first strike, divine) |
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L2 ♟ Sun Follower
solar regeneration +3/+5, regenerate
9 × 3 melee-pierce (first strike) |
L3 ♚ Solar Guardian
solar regeneration +5/+8, regenerate
11 × 3 melee-pierce (first strike) 8 × 3 ranged-fire (magical) |
L4 Kirios
solar regeneration +8/+12, regenerate
14 × 3 melee-pierce (first strike) 12 × 3 ranged-fire (magical) 17 × 2 ranged-fire (beam, magical) |
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L1 ♟ Sister of Light
heals +2, inspires 1
5 × 2 melee-arcane (magical) 12 × 1 ranged-arcane (magical) |
L2 ♟ Child of Light
cures, heals +8
7 × 2 melee-arcane (magical) 16 × 1 ranged-arcane (magical, all around) |
L3 ♚ Mistress of Light
cures, heals +12, illuminates
10 × 2 melee-arcane (magical) 22 × 1 ranged-arcane (magical, all around) |
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L2 ♟ Inspired
awaken, inspires 2
10 × 2 melee-blade 7 × 3 ranged-pierce 15 × 1 ranged-arcane (magical) |
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L1 ♟ Slicer
3 × 5 melee-blade (berserk) |
L2 ♟ Fanatic
4 × 5 melee-blade (berserk, drains) |
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L2 ♟ Fire Swordsman
8 × 3 melee-blade (berserk) 7 × 3 melee-fire (berserk) |
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L1 ♟ White Warrior
7 × 3 melee-blade |
L2 ♟ Bronze Warrior
8 × 4 melee-blade 15 × 2 melee-impact |
L3 ♚ Platinum Warrior
11 × 4 melee-blade 20 × 2 melee-impact 14 × 3 melee-pierce |
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L3 ♚ Recruitment Officer
recruit, leadership 2
7 × 5 melee-blade 11 × 3 melee-impact |
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L2 ♟ Silver Warrior
teleport
8 × 3 melee-blade 7 × 3 melee-arcane 5 × 3 ranged-arcane (magical) |
L3 Golden Warrior
teleport, solar regeneration +3/+5, regenerate
11 × 3 melee-blade (skilled) 9 × 3 melee-arcane (skilled) 6 × 4 ranged-arcane (magical) |
L4 Solar Master
teleport, solar regeneration +5/+8, regenerate
13 × 3 melee-blade (precision (cumulative)) 12 × 3 melee-arcane (precision (cumulative)) 7 × 6 ranged-arcane (magical) |
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_Runemasters | |||||||||||||||||||||||||||||||||||||
L1 ♟ Balloon
8 × 2 ranged-fire 5 × 1 melee-impact (defend-only) |
L2 ♟ Heavy Balloon
inspires 1, hard landing (5), upgrade drone (rotor)
12 × 2 ranged-fire 8 × 3 ranged-pierce 7 × 2 melee-pierce (first strike, lesser revenge) |
L3 Flying Fortress
inspires 2, parachute, hard landing (11), upgrade drone (rotor)
13 × 3 ranged-fire 10 × 4 ranged-pierce 20 × 2 ranged-impact 10 × 2 melee-pierce (first strike, lesser revenge) |
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L2 ♟ Steamcopter
upgrade drone (rotor)
9 × 1 melee-impact 8 × 3 ranged-fire (marksman) |
L3 Battlecopter
parachute, upgrade drone (rotor)
12 × 1 melee-impact (very skilled) 9 × 4 ranged-fire (skilled) 11 × 3 ranged-impact (skilled) |
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L3 Mechanical Wyrm
parachute, hard landing (9), upgrade drone (rotor, furnace), dummy, dummy
12 × 2 melee-pierce (marksman) 8 × 3 melee-blade (marksman) 18 × 2 ranged-fire (dragon breath, marksman) |
L4 Mechanical Dragon
awe 1, parachute, hard landing (15), upgrade drone (rotor, furnace), dummy, dummy
18 × 2 melee-pierce (marksman) 12 × 3 melee-blade (marksman) 25 × 2 ranged-fire (dragon breath, marksman) |
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L0 ♟ Drone
upgradable, skirmisher
3 × 4 melee-pierce |
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L1 ♟ Dwarvish Gunner
skirmisher
5 × 2 melee-impact 8 × 2 ranged-pierce (skilled) |
L2 ♚ Dwarvish Cannoneer
skirmisher, upgrade drone (cannon)
7 × 2 melee-impact 12 × 1 melee-pierce (skilled, first strike) 13 × 2 ranged-pierce (skilled) |
L3 Trench Sweeper
skirmisher, upgrade drone (cannon)
8 × 3 melee-impact 12 × 2 melee-pierce (skilled, first strike, point blank) 17 × 2 ranged-pierce (skilled) |
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L1 ♟ Dwarvish Warrior
7 × 3 melee-blade 10 × 1 ranged-pierce |
L2 Dwarvish Cadet
concealment, upgrade drone (blades)
7 × 4 melee-blade 16 × 1 ranged-pierce |
L3 Dwarvish Commando
concealment, upgrade drone (blades)
10 × 4 melee-blade 21 × 1 ranged-pierce (marksman, hit and run +1) 8 × 3 ranged-fire (marksman, attack only) |
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L2 ♟ Dwarvish Veteran
upgrade drone (blades)
10 × 3 melee-blade 15 × 1 ranged-pierce |
L3 ♚ Dwarvish Runic Warrior
upgrade drone (blades)
14 × 3 melee-blade 19 × 1 ranged-pierce (skilled) |
L4 Dwarvish Rune Lord
regenerates +4, upgrade drone (blades)
17 × 3 melee-blade (very skilled) 18 × 2 melee-secret (anti-shield, very skilled) 24 × 1 ranged-pierce (precision (cumulative)) |
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L1 ♟ Mechanic
repairs +6
5 × 3 melee-blade 4 × 3 melee-impact 3 × 4 melee-pierce |
L2 ♟ Technician
repairs +8, modernization, upgrade drone (armor)
7 × 3 melee-blade 5 × 4 melee-impact 4 × 5 melee-pierce 6 × 4 melee-fire 14 × 1 ranged-fire |
L3 ♚ Constructor
repairs +10, summon, modernization, upgrade drone (armor)
8 × 4 melee-blade 6 × 5 melee-impact 5 × 6 melee-pierce 9 × 4 melee-fire 20 × 1 ranged-fire |
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L2 ♟ Technologist
repairs +4, upgrade drone (kamikaze module)
6 × 3 melee-fire (anti-mech +2) 7 × 4 ranged-pierce 9 × 2 ranged-impact (skilled, dazzle, stun) |
L3 ♚ Technocrat
repairs +4, upgrade drone (kamikaze module)
8 × 3 melee-fire (anti-mech +3) 9 × 4 ranged-pierce (skilled) 13 × 2 ranged-fire (marksman, beam) 12 × 2 ranged-impact (very skilled, dazzle, stun) |
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L1 ♟ Rune Adept
9 × 1 melee-impact (enchanted) 6 × 3 ranged-fire (magical) 8 × 2 ranged-cold (magical) |
L2 ♟ Runesmith
upgrade drone (runearmor, damage rune), dummy, dummy
8 × 2 melee-impact (enchanted) 9 × 3 ranged-fire (magical) 12 × 2 ranged-cold (magical) |
L3 ♚ Rune Artist
upgrade drone (runearmor, damage rune), dummy, dummy
12 × 2 melee-impact (magical) 13 × 3 ranged-fire (magical) 17 × 2 ranged-cold (magical) 32 × 1 ranged-fire (magical) |
L4 Runemaster
rune aura, upgrade drone (runearmor, damage rune), dummy, dummy
15 × 2 melee-impact (magical) 16 × 3 ranged-fire (precision) 21 × 2 ranged-cold (precision) 43 × 1 ranged-fire (magical) |
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L1 ♟ Steam Ulfserker
4 × 4 melee-impact (berserk) |
L2 ♟ Red Steam Ulfserker
regenerates +6, skirmisher, upgrade drone (kamikaze module, berserker ai), dummy, dummy
5 × 4 melee-impact (berserk, first strike) |
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L2 ♟ Steam Berserker
upgrade drone (kamikaze module, berserker ai), dummy, dummy
5 × 5 melee-impact (berserk) 10 × 2 melee-impact |
L3 Steam Turboserker
upgrade drone (kamikaze module, berserker ai), dummy, dummy
7 × 5 melee-impact (berserk) 15 × 2 melee-impact 10 × 2 ranged-fire (skilled, hit and run +2) |
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L1 ♟ Striding Machine
8 × 2 melee-impact 4 × 5 ranged-pierce |
L2 ♟ Dwarvish Mobile Turret
upgrade drone (cannon)
10 × 2 melee-impact (all around, no counter-attack) 9 × 3 ranged-impact (marksman) 9 × 2 ranged-impact (split fire) 16 × 1 ranged-impact (triple strike, first strike) |
L3 Mobile Defensive Platform
upgrade drone (cannon)
9 × 3 melee-impact (all around, no counter-attack, first strike) 10 × 4 ranged-impact (marksman) 12 × 2 ranged-impact (split fire) 23 × 1 ranged-impact (triple strike, first strike) |
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L2 ♟ Dwarvish Tank
upgrade drone (cannon)
12 × 2 melee-impact 15 × 2 ranged-fire (marksman) 6 × 5 ranged-pierce (marksman) |
L3 Pacificator
upgrade drone (cannon)
15 × 2 melee-impact 21 × 2 ranged-fire (marksman) 7 × 6 ranged-pierce (marksman) |
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_Sky Kingdom | |||||||||||||||||||||||||||||||||||||
L1 ♟ Battle Mage
5 × 3 melee-blade 9 × 2 ranged-fire (magical) |
L2 ♟ Sorcerer
7 × 2 melee-impact 11 × 3 ranged-fire (magical) |
L3 ♚ Master Mage
8 × 2 melee-impact (magical) 4 × 9 ranged-cold (magical) 11 × 4 ranged-fire (magical) 33 × 1 ranged-arcane (magical) |
L4 Guru of Magic
summon, leadership, regenerates +8, secret shield (15%)
9 × 2 melee-secret (anti-shield, magical) 20 × 2 ranged-secret (anti-shield, magical) 12 × 4 ranged-impact (area effect, magical) |
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L4 Master of Elements
regenerates +4, summon
11 × 2 melee-impact (magical) 5 × 10 ranged-cold (magical) 14 × 4 ranged-fire (magical) 45 × 1 ranged-arcane (magical) 23 × 2 ranged-impact (magical) |
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L2 ♟ War Mage
8 × 3 melee-blade 12 × 2 ranged-fire (magical) |
L3 ♚ Golden Mage
summon, leadership
8 × 4 melee-blade (magical) 12 × 3 ranged-fire (magical) |
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L1 ♟ Elementalist
heals +4
6 × 1 melee-impact 3 × 4 ranged-pierce (skilled) 6 × 3 ranged-arcane (skilled) |
L2 ♟ Aeromancer
skirmisher, hit and run +1
10 × 1 melee-impact 3 × 7 ranged-arcane (magical) 7 × 3 ranged-arcane (magical) |
L3 Master of Air
skirmisher, hit and run +1, summon
15 × 1 melee-impact (first strike) 4 × 8 ranged-arcane (magical) 11 × 3 ranged-arcane (magical) 30 × 1 ranged-arcane (magical) |
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L2 ♟ Hydromancer
cures, heals +8, water regeneration +4
5 × 2 melee-impact (slows) 3 × 7 ranged-pierce (skilled) 7 × 3 ranged-cold (magical) |
L3 ♚ Master of Water
cures, heals +8, water regeneration +6, summon
7 × 2 melee-impact (slows) 3 × 10 ranged-pierce (skilled) 10 × 3 ranged-cold (magical) 22 × 1 ranged-impact (magical (offensive), enchanted, slows) |
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L2 ♟ Pyromancer
8 × 2 melee-fire 4 × 6 ranged-fire (magical) 7 × 4 ranged-fire (magical) 13 × 2 ranged-fire (magical) |
L3 ♚ Master of Fire
summon, illuminates, heat aura 10%, dummy
11 × 2 melee-fire 4 × 9 ranged-fire (magical) 11 × 4 ranged-fire (magical) 17 × 2 ranged-fire (magical, cleave 40%) 29 × 1 ranged-fire (magical, all around) |
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L2 ♟ Terramancer
nature regeneration +6
10 × 2 melee-impact (first strike, skilled) 10 × 2 melee-pierce (first strike, skilled) 4 × 5 ranged-impact (lesser revenge) 11 × 2 ranged-impact (lesser revenge) |
L3 ♚ Master of Earth
nature regeneration +10, nature detox, heals, summon
14 × 2 melee-impact (first strike, skilled) 14 × 2 melee-pierce (first strike, skilled) 4 × 9 ranged-impact (lesser revenge) 16 × 2 ranged-impact (skilled) 24 × 1 ranged-impact (area effect, marksman) |
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L1 ♟ Golem
regenerates +8
7 × 3 melee-impact (charge) 11 × 2 melee-impact |
L2 ♟ War Golem
regenerates +8
9 × 3 melee-impact (charge) 15 × 2 melee-impact 5 × 3 ranged-secret (magical, anti-shield) |
L3 Titan Golem
regenerates +8
12 × 3 melee-impact (charge) 21 × 2 melee-impact 30 × 1 melee-impact (all around, no counter-attack) 8 × 3 ranged-secret (magical, anti-shield) |
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L1 ♟ Hidden Face
skirmisher
4 × 5 melee-blade (magic dodge) |
L2 ♟ Mystic Warrior
skirmisher
4 × 6 melee-blade (magic dodge) 5 × 5 melee-impact (magic dodge) 6 × 3 ranged-secret (anti-shield, marksman) |
L3 ♚ Mirrorshield
deflect magic, solar regeneration +0/+4, regenerate
9 × 3 melee-blade (magic dodge) 13 × 2 melee-pierce (magic dodge) 13 × 2 melee-impact (magic dodge) 6 × 3 ranged-secret (anti-shield, skilled) |
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L3 ♚ Sky Guardian
skirmisher, regenerates +6
7 × 6 melee-blade (magic counter) 8 × 5 melee-impact (magic counter) 10 × 4 melee-pierce (magic dodge) 10 × 3 ranged-secret (anti-shield, marksman) |
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L0 ♟ Magical Eye
4 × 3 ranged-arcane (precision (offensive), enchanted) |
L1 ♟ Battle Eye
4 × 3 melee-blade (magical) 6 × 3 ranged-arcane (precision (offensive), magical) |
L2 Cosmic Eye
6 × 3 melee-blade (magical) 7 × 4 ranged-arcane (precision) 23 × 1 ranged-secret (magical, anti-shield) |
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L0 ♟ Mu
9 × 1 melee-pierce 1 × 11 ranged-secret (swarm, magical, anti-shield) 6 × 1 ranged-secret (magical, anti-shield) |
L3 Um
regenerates +6
14 × 2 melee-impact (magical) 3 × 13 ranged-secret (swarm, magical, anti-shield) 20 × 1 ranged-secret (magical, anti-shield) |
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L1 ♟ Subversive Mage
8 × 1 melee-impact 6 × 3 ranged-cold (magical) 3 × 3 ranged-cold (slows, skilled) |
L2 ♟ Black Mage
7 × 2 melee-impact 10 × 3 ranged-cold (magical) 3 × 4 ranged-cold (slows, magical) |
L3 Shadow Mage
nocturnal regeneration +4, awe 1, skirmisher, nightstalk, cave ambush
6 × 3 melee-blade (backstab, drains) 8 × 3 ranged-pierce (poison, slows, skilled) |
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L3 ♚ Void Mage
7 × 3 melee-impact 10 × 4 ranged-cold (magical) 4 × 5 ranged-cold (slows, magical) 13 × 1 ranged-cold (precision, slows, immobilize) |
L4 Chronomancer
chrono aura, chance_to_hit, chance_to_hit
8 × 3 melee-impact (skilled, no counter-attack) 11 × 4 ranged-cold (magical, no counter-attack) 5 × 5 ranged-cold (slows, magical, no counter-attack) 14 × 1 ranged-cold (always hits, slows, immobilize) |
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L2 ♟ Sculptor
8 × 2 melee-impact 8 × 3 ranged-cold (magical) 4 × 3 ranged-impact (slows, magical) 2 × 2 ranged-cold (sculpts, magical, attack only) |
L3 ♚ Architect
statue copy
11 × 2 melee-impact 11 × 3 ranged-cold (magical) 6 × 3 ranged-impact (slows, magical, stun) 2 × 2 ranged-cold (sculpts, precision, attack only) |
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_Summoners | |||||||||||||||||||||||||||||||||||||
L1 ♟ Camel Rider
5 × 3 melee-blade 7 × 2 ranged-blade |
L2 ♟ Elite Camel Rider
8 × 3 melee-blade 11 × 2 ranged-blade |
L3 Camel Master
skirmisher, camel leadership
11 × 3 melee-blade 15 × 2 ranged-blade |
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L1 ♟ Carpet Rider
4 × 1 melee-pierce 6 × 2 ranged-cold (slows, marksman) |
L2 ♟ Carpet Master
skirmisher
7 × 1 melee-pierce (first strike) 7 × 3 ranged-cold (slows, marksman) |
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L0 ♟ Dimensional Gate
skirmisher, soul catcher
6 × 1 melee-arcane (precision, first strike) |
L1 ♟ Air Elemental
skirmisher, regenerates +4
8 × 1 melee-impact (marksman) 6 × 3 ranged-arcane |
L2 Air Avatar
skirmisher, regenerates +6
8 × 2 melee-impact (marksman) 9 × 3 ranged-arcane (marksman) |
L3 Air God
skirmisher, regenerates +6
8 × 3 melee-impact (marksman) 12 × 3 ranged-arcane (marksman) 22 × 1 ranged-impact (magical, all around) |
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L1 ♟ Earth Elemental
regenerates +6
6 × 3 melee-impact |
L2 Earth Avatar
regenerates +8
9 × 3 melee-impact |
L3 Earth God
regenerates +10
13 × 3 melee-impact (cleave 40%) 18 × 2 melee-impact (stun) |
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L1 ♟ Fire Elemental
illuminates (weak)
6 × 3 melee-fire (magical) 5 × 1 ranged-fire (magical) |
L2 ♟ Fire Avatar
heat aura 10%, dummy, illuminates (weak)
9 × 3 melee-fire (magical) 7 × 2 ranged-fire (magical) |
L3 Fire God
heat aura 20%, dummy, illuminates
10 × 4 melee-fire (magical) 7 × 3 ranged-fire (magical) |
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L1 ♟ Jinni
regenerates +4
7 × 1 melee-blade (magical) 5 × 4 ranged-arcane (magical) |
L2 ♟ Efreeti
regenerates +6
7 × 2 melee-fire (magical) 10 × 3 ranged-fire (magical) |
L3 ♚ Great Efreeti
regenerates +8
8 × 3 melee-fire (magical) 11 × 4 ranged-fire (magical) 27 × 1 ranged-fire (magical, random area effect, attack only) 17 × 2 ranged-impact (magical) |
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L2 ♟ Great Jinni
regenerates +4
6 × 2 melee-blade (magical) 7 × 4 ranged-arcane (magical, drains) |
L3 ♚ Wonderful Jinni
regenerates +6
8 × 2 melee-blade (magical, first strike) 9 × 4 ranged-fire (magical, drains) 9 × 4 ranged-cold (magical, drains) 9 × 4 ranged-arcane (magical, drains) 16 × 1 ranged-secret (precision, anti-shield, slows) |
L4 Mystical Jinni
regenerates +8, teleport
10 × 2 melee-blade (precision, first strike) 11 × 4 ranged-fire (precision, drains) 11 × 4 ranged-cold (precision, drains) 11 × 4 ranged-arcane (precision, drains) 19 × 1 ranged-secret (always hits, anti-shield, slows, no counter-attack) |
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L1 ♟ Rhami
regenerates +8
5 × 4 melee-blade (first strike) |
L2 ♟ Rhami’datu
regenerates +8
8 × 4 melee-blade (first strike, marksman) 5 × 3 ranged-fire (magical) |
L3 ♚ Dharma’rhami
regenerates +9
10 × 4 melee-blade (first strike, skilled) 17 × 2 melee-pierce (skilled) 12 × 2 melee-impact (slows, skilled) 8 × 3 ranged-fire (magical) |
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L2 ♟ Rhami’kai
leadership, regenerates +8
9 × 3 melee-blade (first strike) 8 × 2 melee-pierce (precision) 7 × 2 ranged-arcane (magical, drains) |
L3 ♚ Ho’rhami
leadership, regenerates +9
12 × 3 melee-blade (first strike) 12 × 2 melee-pierce (precision) 7 × 3 ranged-arcane (magical, drains) 12 × 2 ranged-cold (precision) |
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L1 ♟ Water Elemental
heals +4, water regeneration +6, frozen regeneration +4
5 × 2 melee-cold (slows) 6 × 2 ranged-impact |
L2 ♟ Water Avatar
cures, heals +8, water regeneration +6, frozen regeneration +4
7 × 2 melee-cold (slows) 10 × 2 ranged-impact 7 × 3 ranged-cold |
L3 Water God
cures, heals +8, water regeneration +8, frozen regeneration +6
7 × 3 melee-cold (slows) 10 × 3 ranged-impact (skilled) 10 × 3 ranged-cold (skilled) |
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L1 ♟ Dimensional Gate II
skirmisher, soul catcher
10 × 1 melee-arcane (precision, first strike) |
L2 Air Avatar
skirmisher, regenerates +6
8 × 2 melee-impact (marksman) 9 × 3 ranged-arcane (marksman) |
L3 Air God
skirmisher, regenerates +6
8 × 3 melee-impact (marksman) 12 × 3 ranged-arcane (marksman) 22 × 1 ranged-impact (magical, all around) |
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L2 Earth Avatar
regenerates +8
9 × 3 melee-impact |
L3 Earth God
regenerates +10
13 × 3 melee-impact (cleave 40%) 18 × 2 melee-impact (stun) |
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L2 ♟ Efreeti
regenerates +6
7 × 2 melee-fire (magical) 10 × 3 ranged-fire (magical) |
L3 ♚ Great Efreeti
regenerates +8
8 × 3 melee-fire (magical) 11 × 4 ranged-fire (magical) 27 × 1 ranged-fire (magical, random area effect, attack only) 17 × 2 ranged-impact (magical) |
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L2 ♟ Fire Avatar
heat aura 10%, dummy, illuminates (weak)
9 × 3 melee-fire (magical) 7 × 2 ranged-fire (magical) |
L3 Fire God
heat aura 20%, dummy, illuminates
10 × 4 melee-fire (magical) 7 × 3 ranged-fire (magical) |
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L2 ♟ Great Jinni
regenerates +4
6 × 2 melee-blade (magical) 7 × 4 ranged-arcane (magical, drains) |
L3 ♚ Wonderful Jinni
regenerates +6
8 × 2 melee-blade (magical, first strike) 9 × 4 ranged-fire (magical, drains) 9 × 4 ranged-cold (magical, drains) 9 × 4 ranged-arcane (magical, drains) 16 × 1 ranged-secret (precision, anti-shield, slows) |
L4 Mystical Jinni
regenerates +8, teleport
10 × 2 melee-blade (precision, first strike) 11 × 4 ranged-fire (precision, drains) 11 × 4 ranged-cold (precision, drains) 11 × 4 ranged-arcane (precision, drains) 19 × 1 ranged-secret (always hits, anti-shield, slows, no counter-attack) |
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L2 ♟ Rhami’datu
regenerates +8
8 × 4 melee-blade (first strike, marksman) 5 × 3 ranged-fire (magical) |
L3 ♚ Dharma’rhami
regenerates +9
10 × 4 melee-blade (first strike, skilled) 17 × 2 melee-pierce (skilled) 12 × 2 melee-impact (slows, skilled) 8 × 3 ranged-fire (magical) |
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L2 ♟ Rhami’kai
leadership, regenerates +8
9 × 3 melee-blade (first strike) 8 × 2 melee-pierce (precision) 7 × 2 ranged-arcane (magical, drains) |
L3 ♚ Ho’rhami
leadership, regenerates +9
12 × 3 melee-blade (first strike) 12 × 2 melee-pierce (precision) 7 × 3 ranged-arcane (magical, drains) 12 × 2 ranged-cold (precision) |
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L2 ♟ Water Avatar
cures, heals +8, water regeneration +6, frozen regeneration +4
7 × 2 melee-cold (slows) 10 × 2 ranged-impact 7 × 3 ranged-cold |
L3 Water God
cures, heals +8, water regeneration +8, frozen regeneration +6
7 × 3 melee-cold (slows) 10 × 3 ranged-impact (skilled) 10 × 3 ranged-cold (skilled) |
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L1 ♟ Novice Summoner
5 × 3 melee-blade 7 × 2 melee-impact 11 × 1 ranged-pierce (precision (offensive), enchanted) |
L2 ♟ Dispeller
8 × 1 melee-arcane (banish, slows) 7 × 2 melee-impact 12 × 2 ranged-cold (magical) |
L3 ♚ Banisher
circle of banishment
14 × 1 melee-arcane (banish, slows) 7 × 3 melee-impact 18 × 2 ranged-cold (magical) |
L4 Master Banisher
greater circle of banishment
20 × 1 melee-arcane (banish, slows, proficiency) 10 × 3 melee-impact 25 × 2 ranged-cold (magical) |
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L2 ♟ Summoner
6 × 4 melee-blade 11 × 2 melee-impact 9 × 2 ranged-fire (precision) 16 × 1 ranged-pierce (precision (offensive), magical) |
L3 ♚ Grand Summoner
summon
7 × 4 melee-blade 13 × 2 melee-impact 19 × 1 ranged-fire (always hits) 18 × 1 ranged-pierce (precision) |
L4 Summons Master
summon, leadership, regenerates +8, cures, heals +8
8 × 4 melee-blade (very skilled) 16 × 2 melee-impact (very skilled) 26 × 1 ranged-fire (always hits) 35 × 1 ranged-secret (precision, anti-shield) |
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L3 ♚ Heavy Summoner
circle of resistance, summon
8 × 4 melee-blade 15 × 2 melee-impact 13 × 2 ranged-fire (precision) 21 × 1 ranged-pierce (precision) |
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L3 ♚ Neutral Summoner
circle of susceptibility, summon, regenerates +4
6 × 4 melee-blade (drains) 11 × 2 melee-impact (drains) 12 × 1 ranged-fire (always hits, drains) |
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_Tharis | |||||||||||||||||||||||||||||||||||||
L0 ♟ Black Orb
nocturnal regeneration +3
2 × 2 melee-cold (magical) 5 × 2 ranged-cold (magical) |
L1 ♟ Dark Observer
nocturnal regeneration +5
3 × 3 melee-cold (magical) 8 × 2 ranged-cold (magical) |
L2 Pain Sphere
pain absorption aura +1, scavenger +1, pain chaining
4 × 3 melee-cold (magical) 6 × 4 ranged-impact (greater marksman) |
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L2 Storm Sphere
nocturnal regeneration +7
4 × 4 melee-cold (magical) 8 × 3 ranged-cold (magical) 9 × 2 ranged-cold (magical, drains) |
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L1 ♟ Blade Dancer
4 × 4 melee-blade (berserk) 5 × 2 ranged-blade (marksman) |
L2 ♟ Sword Dancer
nocturnal regeneration +3
5 × 5 melee-blade (berserk, magic dodge) 7 × 2 ranged-blade (skilled, hit and run +2) |
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L1 ♟ Bladefury
dauntless, bloodlust +3
9 × 2 melee-blade (triple strike) |
L2 ♟ Chainlady
dauntless, bloodlust +5
15 × 2 melee-blade (all around, dread, attack only) 15 × 2 melee-blade (triple strike) 9 × 1 ranged-pierce |
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L1 ♟ Dark Hunter
6 × 2 melee-blade (backstab) 7 × 2 ranged-pierce (poison, marksman) |
L2 ♟ Dark Assassin
nightstalk, hit and run +2, bloodlust +3
6 × 2 melee-blade (backstab, first strike) 9 × 2 melee-blade 6 × 3 ranged-pierce (poison, marksman) |
L3 Shadowblade
nightstalk, hit and run +3, bloodlust +4
10 × 2 melee-blade (backstab, first strike) 15 × 2 melee-blade 7 × 4 ranged-pierce (poison, skilled) |
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L2 ♟ Great Hunter
nocturnal regeneration +2
6 × 3 melee-blade (backstab) 8 × 2 ranged-pierce (poison, marksman) 4 × 3 ranged-impact (slows, marksman) |
L3 ♚ Dark Executioner
nocturnal regeneration +3, awe 1, skirmisher
9 × 3 melee-blade (backstab) 12 × 2 ranged-pierce (poison, marksman) 5 × 4 ranged-impact (slows, marksman) |
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L1 ♟ Dark Warrior
4 × 4 melee-blade (no counter-attack) |
L2 ♟ Dark Commander
leadership
8 × 3 melee-blade 5 × 3 ranged-fire (magical) |
L3 ♚ Dark General
leadership, nocturnal regeneration +3
11 × 3 melee-blade 8 × 3 ranged-fire (magical) |
L4 Dark Warlord
leadership, recruit, nocturnal regeneration +5
14 × 3 melee-blade 11 × 3 ranged-fire (magical) 32 × 1 ranged-fire (magical, random area effect) |
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L2 ♟ Dark Slayer
skirmisher, bloodlust +3
5 × 5 melee-blade (no counter-attack) |
L3 ♚ Blademaster
skirmisher, bloodlust +4
8 × 5 melee-blade (no counter-attack, marksman) |
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L2 ♟ Frontliner
bloodlust +4
9 × 3 melee-blade 7 × 3 melee-pierce (bleed) 7 × 1 ranged-blade |
L3 ♚ Crimson Blade
crimson aura, bloodlust +6
12 × 3 melee-blade (bleed) 8 × 4 melee-pierce (bleed) 8 × 2 ranged-blade |
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L1 ♟ Disciple
3 × 2 melee-impact 7 × 3 ranged-cold (magical) |
L2 ♟ Dark Wizard
6 × 2 melee-impact 11 × 3 ranged-cold (magical) |
L3 ♚ Great Warlock
nocturnal regeneration +3, summon
11 × 2 melee-blade 6 × 3 melee-impact 15 × 3 ranged-cold (magical) 9 × 3 ranged-impact (magical) |
L4 Master of Darkness
nocturnal regeneration +8, summon
15 × 2 melee-blade (first strike) 7 × 4 melee-impact 19 × 3 ranged-cold (magical) 13 × 3 ranged-impact (magical) |
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L1 ♟ Hydra
regenerates +8
3 × 7 melee-pierce (swarm, triple strike, drains) 7 × 3 melee-impact |
L2 ♟ Great Hydra
regenerates +9
4 × 8 melee-pierce (swarm, triple strike, drains) 11 × 3 melee-impact |
L3 Chaos Hydra
regenerates +9, scavenger +2
6 × 8 melee-pierce (swarm, triple strike, drains) 16 × 3 melee-impact |
L4 Corrupted Hydra
alter ego, dummy, regenerates +12, scavenger +4, awe 1
8 × 8 melee-pierce (swarm, triple strike, drains) 21 × 3 melee-impact |
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L1 ♟ Witch
7 × 2 melee-pierce 3 × 5 ranged-fire (skilled, drains) |
L2 ♟ Great Witch
9 × 2 melee-pierce 4 × 6 ranged-fire (magical, drains) 12 × 1 ranged-cold (magical, poison, slows) |
L3 ♚ Matriarch of Darkness
dark aura, nocturnal regeneration +5
9 × 3 melee-pierce 4 × 8 ranged-fire (magical, drains) 16 × 1 ranged-cold (precision, poison, slows) |
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L3 ♚ Matriarch of Emptiness
magic absorber, regenerates +6
11 × 3 melee-pierce (drains) 11 × 3 melee-blade (drains) 12 × 1 ranged-secret (magical, anti-shield) |
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L3 ♚ Matriarch of Frost
cold aura, frozen regeneration +4
13 × 2 melee-pierce 10 × 2 melee-cold 10 × 3 ranged-cold (magical, drains) |
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L2 ♟ Pain Mistress
pain absorption aura +1
7 × 4 melee-impact (first strike) 3 × 6 ranged-impact (skilled) |
L3 ♚ Matriarch of Pain
pain absorption aura +2, summon
7 × 5 melee-impact (first strike, skilled) 4 × 6 ranged-impact (very skilled) |
Last updated on Wed Nov 20 03:24:00 2024.