Mystic

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Although the Warlocks and the Elders are more famous for their very lofty role, more powerful magic and the mysterious crystals which they wield, the Mystics are superior to the Warlocks and the Elders in a few ways. First they can levitate, such an ability is very useful in battle; second they are physically stronger than their counterparts; third they possess healing abilities. All these qualities make the Mystics a terrifying force on the battle field, therefore they should not be taken lightly.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Shaman
Advances to:
Cost: 55
HP: 55
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: WOTG_Minotaur Mystic
Abilities: cures, heals +8, regenerates

Attacks (damage × count)

(image)staff(impact attack) impact8 × 3(melee attack) melee
(image)aura blast(arcane attack) arcane10 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade-20% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water210%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest160%
(icon) Frozen130%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water220%
(icon) Swamp120%
(icon) Unwalkable130%
(icon) Village150%
Last updated on Wed Nov 27 03:04:04 2024.