Native Warlock

(image)

Warlocks focuses at most in use of spiritual magic for combat. They're capable to freeze their targets and drain health at close range. They're so far the best to repell the dirty undead ... even more than the overrated egocentric Thaumaturgus hehehe

 

Information

Advances from: Native Druid
Advances to:
Cost: 60
HP: 54
Moves: 6
XP: 175
Level: 3
Alignment: chaotic
Id: WOTG_Native_Warlock
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)ritual dagger(blade attack) blade8 × 2(melee attack) melee(drains)
(image)destruction ray(arcane attack) arcane9 × 4(ranged attack) ranged(magical)
(image)curse(cold attack) cold12 × 2(ranged attack) ranged(magical, slows, drains)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Dec 18 03:06:33 2024.