Water Elemental

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The Abyss is home to aquatic beings composed of nothing more than the same pure water essential for all living creatures. Such a being is held together by a singular magical bond circulating its whole watery form. This grants it regeneration when submerged in other bodies of water. The extraordinary water in its body has moderate healing properties, which can mend the injuries of allies. Less volatile than the other inhabitants of the Abyss, water elementals are preferred by the more conservative of summoners.

Yet these elementals are by no means harmless, and the unwary opponent may find their bodies frozen at a moment’s glance, their limbs transformed into cold, useless ice.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):

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Information

Advances from: Tempest Spirit
Advances to: Water Avatar
Cost: 80
HP: 60
Moves: 7
XP: 200
Level: 4
Alignment: neutral
Id: WOTG_Elemental_Water
Abilities: water 15hp, cures, heals 10, water ambush

Attacks (damage × count)

(image)water punch(cold attack) cold13 × 2(melee attack) melee(slows)
(image)waterspray(cold attack) cold3 × 10(ranged attack) ranged(slows)

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire-40%
(icon) cold60% (icon) arcane-40%

Terrain

TerrainMovement CostDefense
(icon) Castle250%
(icon) Cave230%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat330%
(icon) Forest320%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills330%
(icon) Mountains440%
(icon) Sand150%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village250%
Last updated on Wed Nov 27 03:01:32 2024.