Pariah

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Those rejects of the IceWind order who achieve veteran status in their art are looked upon as akin to minor criminals. However not even the Herders can deny that they are more then a little useful. Pariahs have little loyalty to the clan and rarely fight except for an incentive. When they do, they specialise in flushing foes from fortified positions or difficult terrain.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Outcast
Advances to:
Cost: 56
HP: 61
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: WOTG_Khaganate Pariah
Abilities:

Attacks (damage × count)

(image)frigid touch(cold attack) cold26 × 1(melee attack) melee(magical, slows)

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire-20%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen150%
(icon) Fungus350%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 27 03:03:19 2024.