Archfiend

(image)

Some Fiends cannot grow larger horns because of absorbing a pure soul. These fiends are generally called archfiends, and while larger and stronger than the average fiend, they are despized and prejudiced by other infernai because of the absorption of purity. This isolation has given them a rare ability taught by lucifer, fury, allowing them to fight unerringly after slaying an opponent.

 

Information

Advances from: Fiend
Advances to:
Cost: 26
HP: 52
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: WOTG_Hell Archfiend
Abilities: fury, burns foes

Attacks (damage × count)

(image)scythe(blade attack) blade8 × 4(melee attack) melee

Resistances

(icon) blade30% (icon) pierce0%
(icon) impact0% (icon) fire70%
(icon) cold-20% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef330%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen310%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable350%
(icon) Village160%
Last updated on Wed Nov 27 03:03:09 2024.