Vine Monster

(image)

Being swift and ferocious Vine Monsters are not to be trifiled with, due to the fact that they can hide well in forested areas and are very powerful. In addition, these beast can blast barrages of thorns at prey and can ensnare their victims with the vines which compose this beast's body. To make matters even worse these beasts seem to have the ability to heal themselves by sapping the energy from forested areas, thus healing themselves.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Forgotten Dimensional Gate, Vine Tiger
Advances to:
Cost: 49
HP: 58
Moves: 7
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Vine Monster
Abilities: ambush, sylvan spark

Attacks (damage × count)

(image)claws(blade attack) blade7 × 5(melee attack) melee
(image)thorns(pierce attack) pierce6 × 4(ranged attack) ranged(pierce)
(image)ensnare(impact attack) impact5 × 4(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce30%
(icon) impact0% (icon) fire-20%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 27 03:01:32 2024.