Poison Wose

(image)

Some of the woses forced by continuous deforestation (from other races, such as humans, dwarves and orcs), decided to settle in remote uninhabited swamp. Stay on these areas contributed to their nature and the construction itself. Once the hard limbs used to crush enemies turned into pointed claws, and continuous exposure to the swamps caused the woses in these cells accumulate bacteria, germs and viruses. Any scratch the surface structure of these creatures will certainly end up catching some disease or poison.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Wose Sapling
Advances to: Poison Elder Wose
Cost: 19
HP: 44
Moves: 4
XP: 40
Level: 1
Alignment: neutral
Id: WOTG_Poison Wose
Abilities: ambush, swamp ambush, regenerates

Attacks (damage × count)

(image)wood claws(blade attack) blade9 × 2(melee attack) melee(poison)

Resistances

(icon) blade0% (icon) pierce60%
(icon) impact40% (icon) fire-50%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle120%
(icon) Cave320%
(icon) Coastal Reef220%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest130%
(icon) Frozen220%
(icon) Fungus230%
(icon) Hills230%
(icon) Mountains330%
(icon) Sand220%
(icon) Shallow Water220%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village120%
Last updated on Wed Nov 27 03:01:37 2024.