Alchemist

(image)

Alchemists are the aristocracy of Boreus, and thanks to their supplying the League with the vast majority of its armament, wield great influence within it. They also wield fearsome, some might say mystical powers on the battlefield, hurling great clouds of fire and poisonous gas, and near-miraculous physicking to those injured.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Apothecary
Advances to:
Cost: 49
HP: 60
Moves: 5
XP: 100
Level: 3
Alignment: lawful
Id: WOTG_Meridian_League_Alchemist
Abilities: cures, heals +8

Attacks (damage × count)

(image)sickle(blade attack) blade9 × 3(melee attack) melee
(image)gas grenade(fire attack) fire18 × 1(ranged attack) ranged(poison)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand130%
(icon) Shallow Water310%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Wed Jun 26 02:46:58 2024.