Doom Guard

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Daemons know that, the only thing than can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The steadiness of this unit reduces damage from some attacks, but only while defending.

(portrait)

Information

Advances from: Invader
Advances to: Hell Guardian
Cost: 36
HP: 52
Moves: 4
XP: 90
Level: 2
Alignment: chaotic
Id: WOTG_Doom Guard
Abilities: steadfast

Attacks (damage × count)

(image)sword(blade attack) blade8 × 3(melee attack) melee
(image)shield(impact attack) impact7 × 2(melee attack) melee(slows)

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact20% (icon) fire20%
(icon) cold10% (icon) arcane15%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains20%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Dec 18 03:00:58 2024.