Golem

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These are 'adult' contraptions, and as such, somewhat larger. However, they do not loose the mobility of their earlier years. These bizarre animals use their sticklike arms to bludgeon their foes to death, and their mercilessness is feared by all.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Contraption
Advances to: Automaton
Cost: 16
HP: 30
Moves: 7
XP: 44
Level: 1
Alignment: neutral
Id: WOTG_Mechanical Golem
Abilities: skirmisher

Attacks (damage × count)

(image)slam(impact attack) impact3 × 8(melee attack) melee

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact10% (icon) fire-20%
(icon) cold-20% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef0%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand220%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Wed Nov 27 03:00:23 2024.