Metropolitan

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The most revered of the Ceresian clergy are the metropolitans. Often more powerful than the lords whom they ostensibly serve, the metropolitans command the respect and admiration of their countrymen. Though they do not often fight in battle, they command impressive spiritual powers, and their appearance never fails to frighten the enemy.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Monsignor
Advances to:
Cost: 70
HP: 50
Moves: 5
XP: 120
Level: 4
Alignment: lawful
Id: WOTG_Ceresian_Metropolitan
Abilities: cures, heals +8, inspires

Attacks (damage × count)

(image)mace(impact attack) impact8 × 3(melee attack) melee
(image)invocation(arcane attack) arcane10 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Dec 18 03:00:54 2024.