Siege Archer

(image)

.

Much of Lavinian military strategy was determined by the need, early in their history, to capture the fortified cities that first opposed the rise of the Empire. These towns could not be taken by marching Legionnaires, and so the Lavinians were forced to learn the art of the siege. Most important for a successful siege was the use of ballistae and catapults, but second only to that was the use of the Siege Archer. These bowmen did not shoot masses of arrows into the opposing town, but rather, hiding behind massive shields that acted as mobile ramparts, would carefully pick off enemy soldiers, slowly but surely, until the enemy garrison was depleted and the walls could be taken unopposed.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.The Siege Archer is so well armored that when he is defending, he will take reduced damage from physical weapons.

 

Information

Advances from: Bowman
Advances to: Saggitarius
Cost: 26
HP: 38
Moves: 4
XP: 60
Level: 2
Alignment: lawful
Id: WOTG_Lavinian Siege Archer
Abilities: steadfast

Attacks (damage × count)

(image)shield(impact attack) impact17 × 1(melee attack) melee(defend only)
(image)bow(pierce attack) pierce7 × 4(ranged attack) ranged(marksman)
(image)bow(fire attack) fire10 × 3(ranged attack) ranged

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact10% (icon) fire-10%
(icon) cold-20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest230%
(icon) Frozen320%
(icon) Fungus330%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:00:07 2024.