Warden

(image)

Brutes who successfully control the Bestia lose their abilities to use it, and usually return to society, in low level positions. But some choose to practice their skills as foresters, and work alongside their former comrades, defending the forest borders. They learn to move silently and unseen in the forests, and their skill with a blowpipe is not to be dismissed lightly. With Wardens to slow and impair their enemies, their Feral allies can make the best of their vicious tendencies.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Brute, Tamer
Advances to: Guardian
Cost: 34
HP: 45
Moves: 6
XP: 80
Level: 2
Alignment: chaotic
Id: WOTG_Untamed_Warden
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade5 × 4(melee attack) melee
(image)blow darts(pierce attack) pierce2 × 4(ranged attack) ranged(slows, living only)
(image)blow darts(pierce attack) pierce2 × 4(ranged attack) ranged(poison)

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen220%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Nov 20 02:58:58 2024.