Guru

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When mastermage learns all secrets of the world, he will become a Guru. The Guru is probably the most effective unit in the era. He is powerful and he regenerates himself. During defence, he creates an ice statis which is the best protection ever seen.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit regenerates, which allows it to heal as though always stationed in a village.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from: Master Mage
Advances to:
Cost: 99
HP: 60
Moves: 6
XP: 200
Level: 4
Alignment: neutral
Id: WOTG_Guru
Abilities: summon, leadership, regenerates

Attacks (damage × count)

(image)touch of magic(arcane attack) arcane9 × 2(melee attack) melee(magical)
(image)landmass(impact attack) impact12 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade50% (icon) pierce50%
(icon) impact50% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Jun 26 02:49:06 2024.