Mage of air

(image)

The mage of air is granted of great speed thanks to the gifts of the wind, starting to become ethereal. He can unleash storms using to its advantage the air inside his own body.

 

Information

Advances from: Elemental apprentice
Advances to: Wizard of air, Spirit of air
Cost: 40
HP: 40
Moves: 6
XP: 95
Level: 2
Alignment: neutral
Id: WOTG_Stickmen_Mage_Of_Air
Abilities:

Attacks (damage × count)

(image)chakram(blade attack) blade5 × 4(melee attack) melee
(image)tornado(impact attack) impact12 × 2(ranged attack) ranged(magical)
(image)thunder sparks(arcane attack) arcane4 × 8(ranged attack) ranged(firststrike)

Resistances

(icon) blade60% (icon) pierce60%
(icon) impact50% (icon) fire-20%
(icon) cold10% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Nov 20 03:00:44 2024.