Emissary

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Those Couriers who show themselves to be intelligent and reliable are elevated to the position of Emissary. They are entrusted with transporting documents, precious artefacts and sometimes even Windsong council members. Freed from the physical and mental burden of maintaining large loads, an Emissary is much more agile. This allows her to wield a sword which she uses to slash at enemies in a flurry of charges. Such tactics are dangerous, so Emissaries prefer to use their original weapons if possible.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Courier
Advances to:
Cost: 34
HP: 42
Moves: 10
XP: 100
Level: 2
Alignment: neutral
Id: WOTG_Emissary
Abilities:

Attacks (damage × count)

(image)crush(impact attack) impact11 × 2(melee attack) melee
(image)sword(blade attack) blade5 × 4(melee attack) melee(charge)
(image)bow(pierce attack) pierce6 × 3(ranged attack) ranged(marksman)

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact10% (icon) fire10%
(icon) cold-10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave420%
(icon) Coastal Reef140%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen140%
(icon) Fungus430%
(icon) Hills240%
(icon) Mountains430%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp230%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Wed Oct 30 03:41:40 2024.