Wizard of ice

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Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.

(portrait)

Information

Advances from: Mage of ice
Advances to:
Cost: 55
HP: 56
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Stickmen_Wizard_Of_Ice
Abilities: cures, heals +8

Attacks (damage × count)

(image)spear(pierce attack) pierce11 × 2(melee attack) melee
(image)ice plate(cold attack) cold10 × 3(ranged attack) ranged(magical)
(image)squall(cold attack) cold17 × 1(ranged attack) ranged(slows)

Resistances

(icon) blade20% (icon) pierce50%
(icon) impact0% (icon) fire-40%
(icon) cold60% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 20 03:00:45 2024.