Sage

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A Welkin who has decided to follow both Aten and Thoth. Because of his decision, however, a sage is forced to live a life of solitude lest he be subjugated to the insults of the people. But because of the knowledge of recieving these insults before becoming a Sage, most are very strong in their faith and do great works for their king and queen. As a follower of both the sun and the moon, a sage has discovered that through the manipulation of the purging effect of the fire and the soothing effect of the water a healing effect is created.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.

 
 

Information

Advances from: Young Magician, Initiate Mage
Advances to: Elder Sage, Battle Sage
Cost: 17
HP: 39
Moves: 5
XP: 36
Level: 1
Alignment: neutral
Id: WOTG_Sage
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact3 × 3(melee attack) melee
(image)moonbeam(cold attack) cold8 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable40%
(icon) Village160%
Last updated on Wed Nov 20 03:00:54 2024.