Mage Of Air

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These units are very fast and dangerous, but they need protection, because they don't have any armor. The Mage of air creates air shield which is good protection against pierce attacks.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Elementalist
Advances to: Master Of Air
Cost: 33
HP: 38
Moves: 7
XP: 75
Level: 2
Alignment: neutral
Id: WOTG_Mage Of Air
Abilities: skirmisher

Attacks (damage × count)

(image)short-circuit(impact attack) impact10 × 1(melee attack) melee
(image)sparks(arcane attack) arcane3 × 6(ranged attack) ranged(magical)
(image)small lightning(arcane attack) arcane7 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce60%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Nov 20 03:00:33 2024.