Elder Sage

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As the Sage's ability grows and his wisdom exceeds that of the other sage's he will have approached the point of becoming an Elder Sage. These Welkin study hard and have learned ways to twist and manipulate water that most find inconceivable. Though a healer, the Elder Sage can be a fierce foe. These Welkin, though an imposing threat on the field of battle, are best left out of the fray because of the frailty of their body. When they are not in battle, they are often found healing those who have fought in battles or curing the ailments of those with diseases.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.

 
 

Information

Advances from: Sage
Advances to: Doyen
Cost: 54
HP: 45
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: WOTG_Elder Sage
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact8 × 2(melee attack) melee
(image)moonbeam(cold attack) cold9 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef340%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains170%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable40%
(icon) Village160%
Last updated on Wed Nov 20 03:00:54 2024.