Vampire Knight

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Some of the beast vampire overlapping armor and use a weapon. Newly acquired items and dressed them slow enough that hard for them to catch up with their peers without clothing.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):During battle, this unit can drain life from victims to renew its own health.If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)

Information

Advances from: Vampire Squire
Advances to: Vampire Grand Knight, Vampire Methusalem
Cost: 62
HP: 61
Moves: 4
XP: 140
Level: 3
Alignment: chaotic
Id: SE Vampire Knight
Abilities: submerge, regenerates

Attacks (damage × count)

(image)sword(blade attack) blade15 × 2(melee attack) melee
(image)fangs(pierce attack) pierce10 × 2(melee attack) melee(drains, backstab, plague)
(image)dementia gaze(arcane attack) arcane4 × 4(ranged attack) ranged(plague)

Resistances

(icon) blade25% (icon) pierce15%
(icon) impact20% (icon) fire-35%
(icon) cold45% (icon) arcane-45%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen330%
(icon) Fungus260%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp240%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Wed Apr 23 04:20:51 2025.