Human Shadowalker

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Sometimes, the most dextrous from all masters of combat become Shadowalkers, fighters whose skill with sword is unmatchable. No longer requiring enlightenment to fight, they can fight equally well under the sun and in dark caves. If the situation is not ideal for fencing, they can shoot a poisoned bolt at their enemy or surprise him with an unexpected spell.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

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(portrait)

Information

Advances from: Human Master at Arms
Advances to:
Cost: 59
HP: 60
Moves: 7
XP: 150
Level: 4
Alignment: neutral
Id: SE Human Shadowalker
Abilities: skirmisher

Attacks (damage × count)

(image)saber(blade attack) blade9 × 5(melee attack) melee
(image)crossbow(pierce attack) pierce25 × 1(ranged attack) ranged(poison)
(image)shadow wave(arcane attack) arcane5 × 3(ranged attack) ranged(magical, backstab)

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Apr 23 04:20:36 2025.