Elemental Zephyr

(image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

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Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Elemental Air Spirit, Elemental Dust Devil, Elemental Shock Bird, Elemental Sylph, Elemental Whirlwind
Advances to: Elemental Djinn, Elemental Gali, Elemental Thunderbird
Cost: 45
HP: 44
Moves: 6
XP: 90
Level: 2
Alignment: neutral
Id: SE Elemental Zephyr
Abilities:

Attacks (damage × count)

(image)scimitar(blade attack) blade5 × 3(melee attack) melee
(image)northern wind(cold attack) cold10 × 3(ranged attack) ranged(marksman)
(image)tornado(impact attack) impact14 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave220%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus220%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Apr 23 04:20:15 2025.