Grim Knight

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Grim Knights are undead who can ride a living horse thanks to dark magic controlling the horse's mind and altering its body. Undead legions use them for approximately the same purposes as living armies use their horsemen.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

(portrait)

Information

Advances from: Bone Knight, Chocobone, Headless Knight
Advances to: Mounted Hellion
Cost: 49
HP: 56
Moves: 7
XP: 100
Level: 3
Alignment: chaotic
Id: SE Grim Knight
Abilities: penetrates

Attacks (damage × count)

(image)axe(blade attack) blade8 × 4(melee attack) melee
(image)lance(pierce attack) pierce15 × 2(melee attack) melee(charge)

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Apr 23 04:20:47 2025.