Aragwaith Shipsmaster

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The master of whatever ship they are aboard, the Shipsmaster answers only to the captain of the vessel. He does not do the manual labor that most crewmen do, leaving that to those working beneath him, but still refuses to wear armor or wield heavy weapons, as doing so would be only an invitation for the sea to drown him. His weapon is his rapier, which he wields with ferocious skill.

Special Notes (1.14-style, please update to the new list format to avoid duplicates): This unit is able to grant the skirmisher ability to allied units that stand next to it on start of his turn.

(portrait)

Information

Advances from: Aragwaith Longswordsman, Aragwaith Sailor
Advances to: Aragwaith Fierce Banner
Cost: 50
HP: 62
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: SE Aragwaith Shipsmaster
Abilities: blitz

Attacks (damage × count)

(image)saber(blade attack) blade9 × 5(melee attack) melee
(image)crossbow(pierce attack) pierce12 × 1(ranged attack) ranged

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water530%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains0%
(icon) Sand170%
(icon) Shallow Water250%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Apr 23 04:20:01 2025.