Aragwaith Guard

(image)

Chosen from the toughest Swordsmen, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Wizard nobility.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from: Aragwaith Swordsman
Advances to: Aragwaith Shield Guard, Aragwaith Swordsmaster, Aragwaith Captain, Aragwaith Slayer
Cost: 27
HP: 54
Moves: 4
XP: 74
Level: 2
Alignment: lawful
Id: SE Aragwaith Guard
Abilities: steadfast

Attacks (damage × count)

(image)sword(blade attack) blade11 × 3(melee attack) melee

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:01 2025.