Human Prophet of Light

(image)

This unit is less effective than white mage but it can perform more magical attacks. The Prophet of Light heals and leads other units.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Human Child of Light, Human Cleric, Human Healer Battlemage, Human White Mage
Advances to:
Cost: 64
HP: 46
Moves: 5
XP: 150
Level: 3
Alignment: lawful
Id: SE Human Prophet of Light
Abilities: cures, heals +8, leadership

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)lightbeam(arcane attack) arcane9 × 4(ranged attack) ranged(magical)
(image)divine lightning(fire attack) fire12 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane70%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:35 2025.