Human Druid

(image)

Sorcerers are the eldest among all humans. No one knows how these mages have lived to be more than a hundred years of age, but many suspect that it is due to their mastery of healing. Though physically weak, their magical skill is not to be undervalued.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Human Chaos Pillager, Human Cultist Initiate, Human Elemental Archer, Human Forest Mage, Human Mage Rider, Human Mage of Fire, Human Red Mage, Human Sorcerer, Human Tempest Mage, Human War Mage, Human Wizard
Advances to: Human Woodland Enchantress, Human Great Mage, Human Celestial Messenger
Cost: 64
HP: 48
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: SE Human Druid
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff(impact attack) impact7 × 2(melee attack) melee
(image)fireball(fire attack) fire10 × 4(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:27 2025.