Arch Necromancer

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The greatest of the necromancers are greatly prepared to become liches, but they prefer to enjoy life while they are still living. They are much stronger in human body, and when they die, they become liches, but their magic abilities will diminish during the transformation.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 
 

Information

Advances from: Lich, Necromancer
Advances to:
Cost: 100
HP: 84
Moves: 5
XP: 135
Level: 4
Alignment: chaotic
Id: SE Arch Necromancer
Abilities: necromancy

Attacks (damage × count)

(image)plague staff(impact attack) impact10 × 3(melee attack) melee(infect)
(image)chill wave(cold attack) cold23 × 2(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane12 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:44 2025.