Human Master of Water

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This unit is from The Era of Magic. Its coding and art were done by inferno8.

Master of Water cures friendly units, regenerates himself and moves freely in water. He can slow enemies.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit has magical attacks, which always have a high chance of hitting an opponent.This unit is capable of healing those around it, and curing them of poison.This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Human Battlemage, Human Chaos Magus, Human Hag, Human Mage of Water, Human Shadow Mage, Human Witch
Advances to: Human Duelist Wizard, Human Silver Lord
Cost: 48
HP: 58
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: SE Human Master of Water
Abilities: Summon, cures, heals +8, regenerates

Attacks (damage × count)

(image)frozen fist(impact attack) impact8 × 2(melee attack) melee(slows)
(image)icecles(pierce attack) pierce3 × 10(ranged attack) ranged(magical)
(image)ice strike(cold attack) cold10 × 3(ranged attack) ranged(magical)
(image)bubble(impact attack) impact22 × 1(ranged attack) ranged(magical, slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp360%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 23 04:20:33 2025.